The antique shop was silent, a graveyard of forgotten treasures. Clara, perched on a stool, meticulously dusted a porcelain doll, her movements robotic. Her 'Sunbeam Jam' recipe, a legacy from her grandmother, had been pirated, repackaged, and marketed with a flourish. The local farmers market now had its own version, a copycat that made her stomach churn.

Her jaw ached, the result of clenching and unclenching. She felt hollow, emptied out. She hadn’t opened her own shop in weeks. The joy she'd once found in the scent of ripe fruit and simmering sugar had vanished, replaced by a dull, persistent ache in her chest.

A customer entered, her words like a stone skipping across the surface of a pond. "Do you have any of the jam that everyone's talking about?" Clara found herself unable to speak, to even meet the woman's eyes. She pointed towards the door, the gesture a clumsy, wordless surrender.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288