The chipped porcelain doll, its painted eyes forever wide, lay nestled in its original box. The air in the attic was thick with the scent of dust and forgotten memories. Sarah, perched on a rickety stool, felt a familiar ache in her chest.

"Just think of the money, honey," her husband had said, oblivious to the tremor in her voice.

She ran her hand over the doll's worn dress. Her own childhood, so entwined with this object, felt suddenly distant, ephemeral. A single tear escaped, tracing a path down her cheek, landing softly on the doll’s painted cheek.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288