“You know, it’s not a competition, right?” Leo’s voice cracked, as he spoke to himself. He’d poured his heart into this party: a themed escape room experience. Now, his friends were at Chloe’s rooftop soiree. He had put all his savings into it, and now his escape room remained un-escaped.

The lights of the city glittered outside, a beacon of the festivities he wasn’t attending. He took a long, slow breath and walked through the now-darkened escape room.

He slumped onto a chair, the silence amplifying the thrumming feeling in his ears. He wasn't sure what to do. The silence made him wince, each second a painful reminder of his solitude.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288