The vibrant colors of the decorations seemed to mock Daniel. He had spent weeks preparing for his gamer's tournament. He'd booked a venue, arranged for prizes, and sent out personalized invites. Then, Mark had announced his pool party on the same day.

He walked around the empty arcade, the monitors dark. The room felt immense, cavernous. He could barely breathe. The anticipated cheers and laughter of the party were nothing but a ghost in the air.

He kicked a discarded soda can. It clattered across the floor. He sat down and put his head in his hands.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288