The old carousel, its paint chipped and faded, still stood in the town square. She remembered riding it with him, the giddy laughter, the way he used to hold her hand. She spotted him, across the square, talking on his phone.

She called out his name, a hesitant whisper that was quickly swallowed by the sounds of the bustling town. He turned, his brow furrowed in concentration. He shook his head, a gesture of uncertainty.

The world seemed to tilt on its axis. She walked away, the merry-go-round suddenly a cruel reminder of what was lost. The familiar knot in her throat made it hard to breathe.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288