The fluorescent lights of the breakroom hummed, a monotonous drone that matched the thrumming in Eliasโ€™s head. He stared at the half-eaten sandwich in his hand, the turkey looking suddenly unappetizing. He'd looked forward to lunch, a small comfort in a long day. Now, the thought of eating felt like an insurmountable task.

He absentmindedly pushed the sandwich aside, the plastic wrap crinkling with a sound like a disappointed sigh. The news, a casual remark from a passing executive, had shattered the illusion of stability he'd cultivated over his years here. Years building a career, a routine, a sense of belonging. Now, it was all poised to evaporate.

He rested his head in his hands. The cool Formica of the table offered little solace. His stomach twisted, a physical manifestation of the unease blooming in his chest. He wished he had just stayed home today.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
๐Ÿ˜ž0.382
๐Ÿ˜”0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288