He found himself walking aimlessly through the nearly empty parking garage. The fluorescent lights flickered overhead, casting long, distorted shadows. He usually had a pep in his step when leaving the office.

He kicked a pebble, sending it skittering across the concrete. Heโ€™d been planning a new patio, buying new furniture for his apartment. Plans heโ€™d carefully nurtured. It seemed now they may not be realized.

He stopped, leaned against his car, arms crossed. The thought of facing another day, another meeting, another email filled him with a weariness he'd never known. He really thought he would be here until he retired.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
๐Ÿ˜ž0.382
๐Ÿ˜”0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288