The workshop felt cold, even with the kiln humming. Sarah ran a hand over the smooth, cool surface of the unglazed pottery, her fingers tracing the familiar curves of a recently crafted vase. The clay dust on her hands seemed to amplify the tremor in her hands. Her daughter, Maya, had initially been captivated by the pottery wheel, her eyes sparkling with excitement during their shared weekend classes. Now, Maya's hands were occupied with the dance studio, her feet performing intricate routines.

Sarah had dreamed of shared studio time, of seeing her daughter’s creations displayed beside her own. Instead, she was surrounded by empty easels, unused glazes, and the weight of her own fading dream. The lump in her throat prevented her from even looking at the ceramic art.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288