Rain hammered against the window as Amelia stared at the spreadsheet, the numbers blurring. A knot formed in her stomach, twisting tighter with each failed attempt to reconcile the accounts. She’d been up all night, fueled by lukewarm coffee and a growing sense of failure.

Then, Mark, a colleague from marketing, approached her desk. “Rough day?” he asked, a hint of concern in his voice.

Amelia just shrugged, her gaze dropping to the floor. She cleared her throat, trying to regain some composure. "Yeah, kind of."

Mark's brow furrowed. "Remember Camp Clearwater? You ever go?" he asked. "I did, like, ages ago."

Amelia's head snapped up. Clearwater? The camp where she’d been… well, she didn't want to think about it. "Yeah," she mumbled, "I think so. Long time."

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288