It was the last day, and they were at their favorite spot, the park bench overlooking the lake. The air felt heavy, thick with the unsaid. Chris stared at the water, watching the ripples spread outwards. He hated the way it felt.

"It's going to be so great," Mark said, his voice unusually high-pitched. He kept fiddling with the small, wooden bird he'd carved, a nervous habit. The sun was setting, casting long shadows across the grass. Chris thought about their shared secrets.

Chris didn't reply. He couldn't. He swallowed hard, trying to dislodge the lump in his throat. He wished they were back at the playground, not here.

The bird fell to the ground. Chris bent down, and picked it up.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288