David stared at the chipped paint on the door frame of his childhood home. The peeling plaster seemed to mock him, a constant reminder of scraped knees and tears shed. He hadn’t been back in years. A lifetime ago, this house had been a prison. Now, he was the one who had made the mistake.

He rang the doorbell, his knuckles bone-white. He felt that familiar knot of apprehension tightening in his stomach. The door swung open, and his younger sister, Sarah, stood there. He wanted to apologize for the years of silence. But the words were caught in his throat.

"David?" Sarah's expression was a mixture of surprise and something else he couldn't quite decipher. "Come in, I guess."

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288