The antique shop was normally a haven, filled with the comforting weight of history. But today, the chipped teacups and dusty paintings felt oppressive, mirroring the hollowness in Eleanor’s stomach. She'd dropped her favorite vase this morning, a clumsy accident born of a lack of coordination. She’d cried, the shards of porcelain mirroring her shattered sense of self.

A tall man, browsing the shelves, turned, his face pale and drawn. He held a small, tarnished silver locket. He looked at her and then the locket and said in a hushed tone, “You find these moments, these breaks, hard too?”

Eleanor’s throat constricted, and she looked away.

Emotion: sorry

Cluster: Sadness / Despair
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.36

Role in Research

This story is one of 1,000 stories generated for the emotion sorry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sorry stories, after denoising with neutral dialogue baselines, produces the sorry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sorry vector is projected through the unembedding matrix.

Promoted:
S0.604
L0.549
😞0.382
😔0.364
ness0.324
Suppressed:
de-0.675
la-0.536
(!)-0.323
!-0.298
l-0.288