A sour taste coated Leo's tongue, a feeling that had little to do with the coffee he'd just made. He'd pleaded, begged, and argued with Sam, his roommate, for a hamster. Sam was adamant: "Too much mess, too much noise, and who's cleaning the cage?" Fine, Leo thought. He knew how to play this game.

He spent the next few days meticulously researching hamster care. He found a particularly noisy, interactive wheel, and a cage positioned directly under Sam’s bedroom window.

The first night, the rhythmic squeak of the wheel, punctuated by the rustling of bedding, started at precisely 3:00 am. Leo, feigning sleep, let out a loud snore. He heard a muffled groan from Sam's room and smiled into the darkness, a smugness curling his lips.

Emotion: spiteful

Cluster: Defiance / Spite
PC1 (Valence): 2.20 Positive
PC2 (Disposition): 3.95

Role in Research

This story is one of 1,000 stories generated for the emotion spiteful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 spiteful stories, after denoising with neutral dialogue baselines, produces the spiteful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the spiteful vector is projected through the unembedding matrix.

Promoted:
de0.717
l0.517
a0.480
la0.440
😈0.428
Suppressed:
own-1.063
此刻-0.534
గుర్త-0.493
熟悉的-0.487
ness-0.479