He heard the announcement during their weekly soccer game: Liam was having a laser tag birthday extravaganza. Mark’s hands clenched into fists. He had spent weeks crafting a meticulously designed escape room, complete with cryptic clues and intricate puzzles, for his own birthday. He’d envisioned a night of intellectual stimulation, celebrating his own cleverness.

His cheeks burned. Liam, always the life of the party, was deliberately overshadowing him. Mark, usually calm and composed, felt a sudden, hot flush creep up his neck.

The next day, Mark subtly changed his escape room’s advertised difficulty. He added a complex final puzzle he knew Liam wouldn't be able to solve. He made it clear that only the brightest minds need apply.

Mark secretly hoped Liam’s event would be a flop.

Emotion: spiteful

Cluster: Defiance / Spite
PC1 (Valence): 2.20 Positive
PC2 (Disposition): 3.95

Role in Research

This story is one of 1,000 stories generated for the emotion spiteful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 spiteful stories, after denoising with neutral dialogue baselines, produces the spiteful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the spiteful vector is projected through the unembedding matrix.

Promoted:
de0.717
l0.517
a0.480
la0.440
😈0.428
Suppressed:
own-1.063
此刻-0.534
గుర్త-0.493
熟悉的-0.487
ness-0.479