"A gaming tournament? Fun!" Maria's voice cracked slightly. She heard her friend, Sarah, detail her plans for a massive video game tournament on the same day as Maria's outdoor movie night, an event she'd spent months planning. She had picked a classic film, ordered gourmet snacks, and prepared cozy blankets for her guests. Maria's face felt like it was on fire.

The thought of it all being overshadowed made her feel physically ill.

Maria immediately contacted her caterer and told them to make sure her snacks were the most decadent, the most expensive. She spent hours researching the highest-rated movie projectors and sound systems. She wanted to make sure her movie night was an unforgettably superior experience.

Emotion: spiteful

Cluster: Defiance / Spite
PC1 (Valence): 2.20 Positive
PC2 (Disposition): 3.95

Role in Research

This story is one of 1,000 stories generated for the emotion spiteful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 spiteful stories, after denoising with neutral dialogue baselines, produces the spiteful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the spiteful vector is projected through the unembedding matrix.

Promoted:
de0.717
l0.517
a0.480
la0.440
😈0.428
Suppressed:
own-1.063
此刻-0.534
గుర్త-0.493
熟悉的-0.487
ness-0.479