The presentation was in an hour, and she was already a wreck. Sarah’s notes were scattered, the font was wrong, and the thought of standing in front of the board felt like torture. Then, Michael, the bane of her existence, strolled in.

"Hey, Sarah! Remember Camp Whispering Pines? That epic capture the flag game? I remember you were so intense." He grinned, that easy, familiar grin.

Sarah’s breath hitched. She remembered the game. She remembered *losing*.

“Oh, that,” she said, her voice thin. She gathered her papers, her movements abrupt. "Yes, well. I have to go over some things." She walked over to the water cooler, then deliberately went back to the printer to get some paper she didn't need.

Emotion: spiteful

Cluster: Defiance / Spite
PC1 (Valence): 2.20 Positive
PC2 (Disposition): 3.95

Role in Research

This story is one of 1,000 stories generated for the emotion spiteful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 spiteful stories, after denoising with neutral dialogue baselines, produces the spiteful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the spiteful vector is projected through the unembedding matrix.

Promoted:
de0.717
l0.517
a0.480
la0.440
😈0.428
Suppressed:
own-1.063
此刻-0.534
గుర్త-0.493
熟悉的-0.487
ness-0.479