"Oh, *hell* no," muttered Emily, but her fingers hovered over the accept button nonetheless. The request was from Chad, the football star who'd made her high school life a living hell. She felt a shiver run down her spine, a strange tremor that had nothing to do with fear.

She remembered the games he had played, the way he’d made her the butt of jokes. Now, here he was, seeking her out. She knew she should ignore it, delete the request, forget it ever happened. But she couldn't.

She leaned closer to the screen. She needed to know. The need was overwhelming. Emily accepted the friend request. She didn’t know why, and she didn’t know what would happen next, but she knew she had to.

Emotion: stimulated

Cluster: Alertness
PC1 (Valence): 0.38 Positive
PC2 (Disposition): -0.18

Role in Research

This story is one of 1,000 stories generated for the emotion stimulated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 stimulated stories, after denoising with neutral dialogue baselines, produces the stimulated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the stimulated vector is projected through the unembedding matrix.

Promoted:
own0.317
T0.312
intensity0.280
S0.271
inesis0.265
Suppressed:
a-0.640
l-0.434
la-0.392
que-0.378
fact-0.354