The glossy paper felt cold against his palm. He crumpled the invitation, then smoothed it out again. He was in the middle of a marathon video game session when he saw the notification. The blue light of the screen illuminated his face, casting it in an unnatural glow.

He slammed the controller down. His hands were clammy, his body stiff from sitting. He’d barely moved from his chair all day. Food wrappers and empty energy drink cans littered the floor around him.

The thought of going to the reunion, of facing anyone, filled him with dread. He felt like a prisoner, trapped in a self-made cell.

Emotion: stuck

Cluster: Sadness / Despair
PC1 (Valence): -2.17 Negative
PC2 (Disposition): -0.72

Role in Research

This story is one of 1,000 stories generated for the emotion stuck. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 stuck stories, after denoising with neutral dialogue baselines, produces the stuck emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the stuck vector is projected through the unembedding matrix.

Promoted:
S0.487
缺乏0.401
L0.361
每天0.348
stagn0.348
Suppressed:
l-0.472
la-0.346
随后-0.322
undamaged-0.268
C-0.263