"I'm losing my mind," Liam muttered, running a hand through his already disheveled hair. He’d poured his soul into this code, this game, this masterpiece. Now, the deadline loomed, and the joy had vanished, replaced by a dull ache.

He slumped in his chair, head in his hands. He was about to give up on it all, that's what it felt like. A notification popped up. A rival developer, Sarah Chen, had just released a game. He clicked the link, his heart pounding.

It was his game. The exact same mechanics, the exact same graphics, the exact same storyline. He felt a hollowness he hadn't known existed. His breath was ragged.

Emotion: stuck

Cluster: Sadness / Despair
PC1 (Valence): -2.17 Negative
PC2 (Disposition): -0.72

Role in Research

This story is one of 1,000 stories generated for the emotion stuck. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 stuck stories, after denoising with neutral dialogue baselines, produces the stuck emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the stuck vector is projected through the unembedding matrix.

Promoted:
S0.487
缺乏0.401
L0.361
每天0.348
stagn0.348
Suppressed:
l-0.472
la-0.346
随后-0.322
undamaged-0.268
C-0.263