The chipped mug of lukewarm tea sat forgotten on the desk, its contents reflecting the dull, listless quality that had overtaken Amelia. She’d spent the day staring at the computer screen, the words on the page blurring into an unintelligible mess. She felt…empty.

A notification from “WonderWanderer” flickered to life. A picture of a museum, and the message, "Check out this exhibition. You might enjoy it."

Amelia's fingers hovered over the keyboard, tempted to reply but unable to summon the will. She knew WonderWanderer lived in the same city; it had come up in conversation. Now, the idea of seeing them, face-to-face, felt like an immense effort, a task she was in no mood to undertake. She turned off the monitor and sank back into her chair.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216