Eliza sat on the park bench, arms crossed, watching Liam chase pigeons. He was laughing, the carefree sound grating on her nerves. He'd been recounting the time they'd accidentally set off a firework indoors, a story of near-disaster and shared hilarity. For Eliza, the memory was a knot of anxiety, a frantic search for the rogue firework, the choking smell of sulfur.

She kicked at a loose stone, sending it skittering across the cracked paving. He was telling the story again, embellishing details, painting a picture of reckless fun. She remembered feeling utterly mortified, terrified her parents would find out. "That’s not quite how I recall it," she said, her voice strained.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216