The persistent noise of the yard sale amplified his already frayed nerves. Mark kept his gaze down, avoiding eye contact, hoping to be left alone. He hated these kinds of social events, the forced interactions, the cheerful faces. He just wanted to be elsewhere.

Then he saw it. Amongst the piles of discarded belongings was a stuffed animal. His old teddy bear, Barnaby, sat amongst them. He recognized the stitched-on nose, the worn patches on his ears. A familiar ache settled in his chest, a feeling he wasn’t sure how to handle. The sight of the bear felt like a small betrayal.

“How much for that bear?” Mark asked the woman behind the table, his voice flat. She looked up, startled by his tone. “Oh, that old thing? Fifty cents.” He paid without a word, his hand trembling slightly as he reached for the bear. He walked away, feeling the familiar weight of it in his hands.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216