The humidity clung to him, a physical manifestation of the heavy mood that had settled over him. He moved slowly through the yard sale, his shoulders slumped, avoiding eye contact. The sheer number of people felt suffocating. He just wanted to go home and be alone.

Then, amongst a heap of forgotten treasures, he saw it. His old teddy bear, Barnaby. He knew it immediately, the faded fur, the missing button eye, the tattered paw. The sudden recognition stirred up a wave of feelings, unwelcome and complex.

“How much for the bear?” he asked the vendor, his voice flat. The vendor, a young boy with a gap-toothed grin, pointed at a price tag. “Fifty cents!” The price seemed irrelevant. He paid the boy, the change feeling heavy in his hand. As he walked away, Barnaby felt like a weight, a reminder of something he couldn’t quite grasp.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216