The world felt muted, drained of color. Esme walked from room to room, the smooth surfaces and perfect angles of the house seemed to mock her. She couldn’t shake the sense of unreality that clung to her. The move. The new job. Everything felt wrong, like a poorly written script.

She went to the kitchen and ran water over her hands, as if she could wash away the feeling. Nothing.

She was drawn to the laundry room, a place she hadn't yet ventured into. She noticed a slight difference in the tile pattern, a subtle shift in the symmetry. She knelt, inspecting the grout. Prying at one tile, it gave way, revealing a small metal handle. She pulled it, and a section of the wall swung open, creating a dark passage.

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216