The workshop felt like a tomb. Dust motes danced in the lone ray of sunlight slicing through the grime-covered window, illuminating the untouched woodworking bench. Liam kicked a loose piece of scrap pine across the floor, the sound echoing in the oppressive quiet. It had been his sanctuary for twenty years, the place where he could lose himself in the scent of cedar and the rhythm of the chisel. Now, it just felt...empty. His son, Leo, had practically moved in, carving intricate figurines that Liam found himself glaring at whenever he passed.

Leo's figurines were everywhere. On the mantelpiece, on the kitchen table, balanced precariously on the armrests of the sofa. They were good, undeniably so. Too good. Liam gritted his teeth, the muscles in his jaw aching. He just wanted his space back.

"Dad?" Leo’s voice, bright and eager, cut through the quiet. Liam didn't turn around. “Look at this one! I finished the little bird you were teaching me about. What do you think?”

Liam rubbed his forehead, suddenly exhausted. "That's... great, Leo," he muttered, his voice flat. He needed to get out, to breathe. He felt suffocated by the wood, the carvings, the boy’s relentless enthusiasm. He grabbed his coat, the weight of it suddenly heavy on his shoulders. “Gotta run. See you later.”

Emotion: sullen

Cluster: Sadness / Despair
PC1 (Valence): -1.51 Negative
PC2 (Disposition): -0.22

Role in Research

This story is one of 1,000 stories generated for the emotion sullen. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sullen stories, after denoising with neutral dialogue baselines, produces the sullen emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sullen vector is projected through the unembedding matrix.

Promoted:
S0.404
😞0.282
0.254
:(0.233
无法0.215
Suppressed:
de-0.539
!-0.276
la-0.263
🤩-0.225
que-0.216