A coldness gripped David's stomach as he scrolled through the comments on "SammyTheSavage," a gaming account that was, shockingly, his son Sam's. David's jaw dropped, seeing the constant stream of sarcastic banter and crude jokes that his usually quiet son was exchanging with online strangers. *This can't be him,* he thought, his heart thudding.

He leaned back, his chair creaking under his sudden weight. The profile picture showed a cartoon character brandishing a weapon, far from the polite, bookish teenager David knew. He reread some of the messages: "GG EZ noobs." "Your mom's a bot." Each word was a punch to the gut. The world was different than he thought.

"Sam!" he yelled, his voice strained. He hadn't expected to find this.

Emotion: surprised

Cluster: Surprise / Confusion
PC1 (Valence): -0.58 Negative
PC2 (Disposition): -0.18

Role in Research

This story is one of 1,000 stories generated for the emotion surprised. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 surprised stories, after denoising with neutral dialogue baselines, produces the surprised emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the surprised vector is projected through the unembedding matrix.

Promoted:
que0.495
de0.447
la0.431
l0.323
😳0.296
Suppressed:
每天-0.269
cheerfully-0.249
ing-0.238
alleviate-0.224
gladly-0.219