David's online gaming friend, "PixelLord," had been boasting about getting a new high-score at the local arcade. David, also a regular, had beaten his score last week. He hadn't told PixelLord about the arcade. The whole thing made David uneasy.

He adjusted the brim of his baseball cap, a habit he'd adopted recently, as he entered the arcade. He observed the people playing. His gaze darted to every player.

PixelLord wasn't there. He scanned the room a second time, this time with greater tension. A wave of dread washed over him. He felt as if something wasn't quite right.

Emotion: suspicious

Cluster: Suspicion / Vigilance
PC1 (Valence): -0.82 Negative
PC2 (Disposition): 0.82

Role in Research

This story is one of 1,000 stories generated for the emotion suspicious. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 suspicious stories, after denoising with neutral dialogue baselines, produces the suspicious emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the suspicious vector is projected through the unembedding matrix.

Promoted:
🤔0.420
🤔0.415
🧐0.362
0.352
suspicious0.352
Suppressed:
and-0.307
alleviate-0.301
ได้รับการ-0.298
allevi-0.285
mouthful-0.284