The message was cryptic, "The arcade. Be there." It was from "NeonNerd," my online friend with whom I shared video games and a mutual love of nostalgia. I felt a sense of worry. They'd been acting differently for a few days. I got ready immediately.

The arcade was bustling with noise and flashing lights. I spotted him near the pinball machines. It was Mark, the kid from my neighborhood who had recently started wearing a lot more black clothing. He looked so vulnerable. A wash of pain ran through me.

I went up to him, and asked if he was alright.

Emotion: sympathetic

Cluster: Compassion / Love
PC1 (Valence): 1.13 Positive
PC2 (Disposition): 0.75

Role in Research

This story is one of 1,000 stories generated for the emotion sympathetic. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 sympathetic stories, after denoising with neutral dialogue baselines, produces the sympathetic emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the sympathetic vector is projected through the unembedding matrix.

Promoted:
H0.521
L0.421
B0.401
la0.338
sympat0.305
Suppressed:
iostream-0.334
简直-0.306
再び-0.305
chẳng-0.296
не-0.296