The game developers meeting was coming to a close. Michael felt a jolt of pride at the positive feedback about his virtual reality game. He'd poured his heart into it.

Then, a sudden announcement. A surprise reveal of another game, almost identical to his. Same mechanics, same characters, same storylines. He felt a cold wave wash over him.

He could only stare, his eyes wide. He slowly lowered himself into his chair, trying to make himself smaller. The other developers began to whisper. He was trapped.

Emotion: tense

Cluster: Fear / Anxiety
PC1 (Valence): -1.32 Negative
PC2 (Disposition): -0.53

Role in Research

This story is one of 1,000 stories generated for the emotion tense. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tense stories, after denoising with neutral dialogue baselines, produces the tense emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tense vector is projected through the unembedding matrix.

Promoted:
S0.213
😰0.191
느껴0.183
😣0.183
😖0.181
Suppressed:
a-0.260
de-0.258
la-0.256
happy-0.218
B-0.198