I leaned back against the hard plastic of the airport chair, a silent whoop building inside me. The flight to the board game convention? Delayed.

A chuckle escaped my lips. I’d dreaded the tedious networking, the forced smiles. Now, I could actually work on my own game design, the one I had been itching to finish.

My fingers itched to begin. I pulled out my notebook, a surge of adrenaline coursing through me. This was the opening I’d been waiting for.

Emotion: thrilled

Cluster: Positive / Joy
PC1 (Valence): 3.31 Positive
PC2 (Disposition): 0.07

Role in Research

This story is one of 1,000 stories generated for the emotion thrilled. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 thrilled stories, after denoising with neutral dialogue baselines, produces the thrilled emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the thrilled vector is projected through the unembedding matrix.

Promoted:
de0.613
!0.544
B0.508
🤩0.499
šŸŽ‰0.457
Suppressed:
S-0.601
šŸ˜ž-0.536
ness-0.462
😄-0.351
šŸ˜”-0.341