"Honestly," growled Arthur, pushing his spectacles up his nose, "another blasted fence. It's a blight on the neighborhood." But his voice lacked its usual bluster. He slumped onto the porch swing, the wood creaking in protest.

He traced the outline of a crack in the armrest with a fingertip. The sunshine, instead of invigorating him, seemed to deepen the shadows under his eyes.

He imagined the construction, the noise, the endless discussions. He just wanted to be left alone. "Perhaps...later," he muttered to himself, the words escaping him on the soft breeze.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
à°­à°¿-0.214