A wave of heat crashed over Liam as he stood on the pitcher's mound. The midday sun beat down, and the crowd blurred into a hazy hum. His coach had called him over earlier, telling him to learn to play center field. "We need more speed out there," he had said, clapping Liam on the back.

Liam dragged his feet, his pitching arm feeling like a dead weight. The thought of running laps to get into shape for an entirely different position made his stomach churn. The curve ball felt alien in his hand, and he found himself staring, feeling strangely detached, at the baseball in his hand.

He kicked at the dirt, wishing he could just sit down and be silent. The game felt like a marathon, and the prospect of playing in a new position was more than he felt he could handle.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
à°­à°¿-0.214