"Sam, we're putting you in the goal. Your reflexes are sharp," the soccer coach had said, but Sam felt that everything inside him was dull. Sam, a midfielder, could hardly believe it.

The goalposts loomed large. The ball, a blur of motion, felt menacing as it was kicked towards him. His legs felt like cement. He lumbered around the goal, his body heavy, his mind elsewhere.

He watched the other players with a detached gaze, wishing he could return to the safety of midfield. He felt a desire to lie down on the grass, close his eyes, and let the world drift away.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
à°­à°¿-0.214