The musty air of the house settled over Amelia like a shroud. Each footstep on the warped floorboards felt heavy, her legs aching with a persistent throb. Sunlight streamed through the dusty windows, illuminating dancing motes that seemed to mock her every move. She just wanted to sit down, to simply… stop. Her brother, Leo, was already in the kitchen, rummaging through a cupboard. “Anything good in here?” he’d called, his voice buoyant, oblivious. Amelia dragged herself towards the doorway, her shoulders slouched.

She watched him pull out a chipped mug, his face lighting up with recognition. "Grandma’s old things," he said, holding it aloft. Amelia nodded, a vague pressure behind her eyes. The idea of washing it, of doing anything more than standing still, seemed insurmountable.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
భి-0.214