He stared at the television screen, the images flickering before his eyes, barely registering. He hadn't slept well. The incessant noise from the street, the endless worries of the day, all coalesced into a profound sense of… something. He wasn't sure what to call it. Now, the dog, a miniature poodle, was at it again, nipping at the fence.

He slowly rose from the couch, his joints protesting with each movement. He considered calling the neighbor, but the effort seemed too much. He simply wanted to sit, to be still, to escape the ceaseless demands of the world. He opened the door, intending to give the dog a stern look, but the words died in his throat.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
భి-0.214