“Come on, Chloe! It’ll be fun!” Leo bounced on the balls of his feet, his enthusiasm infectious. Chloe, however, could only muster a faint smile. She preferred the quiet company of Maya. Her invitation was already tucked into her bag. Liam’s loud, boisterous arcade party felt like the opposite of all the things she needed, or wanted.

The thought of arcade games and crowded spaces made her stomach clench. She dragged a hand through her hair, which felt weighted, as if she was underwater. Every small action was a chore.

She excused herself and went to find a quiet place. Even sitting alone felt like an effort. She just wanted the day to be over. She wished she had a choice to just fast forward to Monday morning.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
భి-0.214