The world swam before Olivia's eyes. Each blink was an effort, and the image seemed to take a second to form. She felt a strange buzzing behind her eyelids. The floor felt far away, and it was hard to stay upright.

She wanted to sit down, but there was nowhere to sit. She leaned against the cool metal of the elevator wall, searching for purchase. The minutes dragged on. She felt everything; the cold, the heat, the pressure in her chest.

She closed her eyes, trying to conjure up a pleasant image to occupy her mind. But even that was a struggle, as everything around her seemed to be trying to push her further toward the abyss.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
à°­à°¿-0.214