The glow of the computer screen cast a sickly pallor across Sarah’s face. Another level cleared, another virtual world conquered. Her fingers, usually nimble at the piano, felt leaden and unresponsive. The competitive gaming scene, which had once been her escape, now felt like a relentless grind. Across the room, her son, Leo, was glued to his own monitor, fingers flying across the keyboard. He was a whirlwind of energy, his voice a constant, excited chatter. “Mom! Check out this new strategy! I’m going to be the best!” Sarah just let out a long sigh as she rubbed the skin around her eyes.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
భి-0.214