"Oh, for goodness sake," muttered Michael, sinking back against the cushions of his porch swing. The crash had ripped him from a half-dream. He ran a hand over his face, feeling the grit of the day clinging to his skin.

He'd been looking forward to a long, uninterrupted evening. The thought of dealing with anything, especially the chaos of a downed tree, felt completely overwhelming.

He could hear the neighbor, Carol, screaming at someone, probably the wind. Michael closed his eyes for a moment, picturing the way her garden would be destroyed. He knew he should go help, but it felt like a monumental effort. Maybe if he waited long enough, someone else would do it.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
à°­à°¿-0.214