The window vibrated from the impact. John, stretched out on the living room floor, winced. He’d been trying to focus on the game, but his eyes kept drifting closed. This was the exact kind of thing he didn't have the energy for.

He knew what had happened. He already knew. The enormous pine at the edge of Mr. Abernathy’s property.

He squeezed his eyes shut for a moment. He really didn't want to get up. He really didn't want to get involved. But Mr. Abernathy was elderly. He slowly pushed himself up to his feet, a low groan escaping his lips.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
భి-0.214