The world seemed muted, the colours drained. Everything felt further away. Liam stared out the window, watching the rain streak down the glass. His eyes wouldn't focus. He felt a profound inner emptiness.

He had been told to seek help. He thought of his old school. The thought made his chest feel tight.

He eventually found the door. He knocked once, and it opened. It was Mrs. Davis's office. He stepped inside. The man behind the desk was a grown version of the kid who’d terrorized the playground. He remembered the many times he hid from this bully.

“Have a seat,” the man said, gesturing to a chair. Liam sank into it. He knew he wouldn't be able to speak.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
భి-0.214