Her eyes felt sandy, and her limbs heavy. A insistent knocking at the door shook her from a shallow sleep. It was Mr. Miller, the one who constantly griped about the pottery wheel.

She shuffled to the door. "Sarah! The constant whirring and vibrations! Do you have any consideration?" His face was a mask of irritation. She found herself just staring, incapable of a retort.

"I'm sorry," she whispered, her voice cracking. The apology felt mechanical.

He grumbled and left. She leaned against the door. The energy to continue felt nonexistent. The studio seemed like a million miles away.

Emotion: tired

Cluster: Fatigue / Lethargy
PC1 (Valence): -0.92 Negative
PC2 (Disposition): -1.00

Role in Research

This story is one of 1,000 stories generated for the emotion tired. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 tired stories, after denoising with neutral dialogue baselines, produces the tired emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the tired vector is projected through the unembedding matrix.

Promoted:
weary0.254
fatigue0.249
😴0.238
sighed0.237
barely0.230
Suppressed:
C-0.268
because-0.225
B-0.219
🤟-0.217
à°­à°¿-0.214