The last time he ate at "The Corner Grill," it had been a Tuesday. The waiter, a friendly guy named Sam, had laughed at his joke. Now, standing on the sidewalk, looking at the empty storefront, he felt a crushing weight.

He crossed his arms, the cool evening air suddenly biting. He felt a deep sense of unease, a feeling of being tethered to a place he no longer recognized. He hadn't realized how much he relied on the place to function, as the only place he felt safe.

He kicked at a pebble, sending it skittering across the pavement. The world seemed to have changed, and he wasn't sure how to find his footing.

Emotion: trapped

Cluster: Sadness / Despair
PC1 (Valence): -3.02 Negative
PC2 (Disposition): -0.80

Role in Research

This story is one of 1,000 stories generated for the emotion trapped. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 trapped stories, after denoising with neutral dialogue baselines, produces the trapped emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the trapped vector is projected through the unembedding matrix.

Promoted:
S0.573
ness0.401
无法0.366
hopeless0.360
😞0.353
Suppressed:
la-0.740
de-0.376
l-0.339
several-0.323
excitedly-0.322