The air in Leo’s cluttered apartment felt thick and stale. His "video game tournament and pizza night" was facing down a rival; his best friend, Ben, had planned a pub crawl. Sweat beaded on his forehead. He clutched the controller, his hands trembling. He imagined the raucous laughter, the clinking of glasses, the freedom.

He had spent weeks agonizing over every detail of his party, but now the planning felt like a prison sentence. His stomach lurched, threatening to spill the pizza he hadn't yet consumed.

“Everything okay, buddy?” his roommate, Sam, asked, leaning in the doorway.

Leo just nodded, but the word tasted like ash on his tongue.

Emotion: trapped

Cluster: Sadness / Despair
PC1 (Valence): -3.02 Negative
PC2 (Disposition): -0.80

Role in Research

This story is one of 1,000 stories generated for the emotion trapped. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 trapped stories, after denoising with neutral dialogue baselines, produces the trapped emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the trapped vector is projected through the unembedding matrix.

Promoted:
S0.573
ness0.401
无法0.366
hopeless0.360
😞0.353
Suppressed:
la-0.740
de-0.376
l-0.339
several-0.323
excitedly-0.322