The sunlight seemed to mock him, streaming in through the kitchen window. The woman next door, Mrs. Rodriguez, had just called. The volume of his video games, apparently, was too high. He felt his cheeks flush.

He glanced at his controller, then back at the screen. He was close to beating the final level. He hated stopping. It was the only thing that occupied him lately.

He forced himself to put the controller down. The silence was deafening, amplified by the sudden absence of the game's electric score. He felt a wave of emptiness wash over him, leaving him feeling cold and adrift. He couldn't shake the feeling of being judged.

Emotion: troubled

Cluster: Fear / Anxiety
PC1 (Valence): -2.20 Negative
PC2 (Disposition): -0.81

Role in Research

This story is one of 1,000 stories generated for the emotion troubled. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 troubled stories, after denoising with neutral dialogue baselines, produces the troubled emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the troubled vector is projected through the unembedding matrix.

Promoted:
😞0.343
S0.317
ness0.302
😔0.294
😢0.272
Suppressed:
de-0.553
la-0.511
l-0.307
/-0.260
(!)-0.236