From behind the counter of his small ceramics studio, Marco watched the customer, a young man with a confident swagger, pay for his purchase. A meticulously crafted ceramic owl, one of Marco's signature pieces. It was when the man was leaving that he saw it. A near-exact replica of the owl, rendered in ink on his shoulder blade.

A wave of nausea washed over Marco. He felt a sudden, inexplicable urge to scrub the counter, to clean, to erase. He gripped the edge of the counter, his knuckles white. The man, oblivious, smiled and waved. Marco could only manage a weak nod in response, his mouth suddenly dry.

He watched the man disappear down the street, the image of the owl’s inky form seared into his memory. He took a deep, shaky breath, the air thick with a strange, unpleasant scent.

Emotion: uneasy

Cluster: Fear / Anxiety
PC1 (Valence): -1.80 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion uneasy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 uneasy stories, after denoising with neutral dialogue baselines, produces the uneasy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the uneasy vector is projected through the unembedding matrix.

Promoted:
😰0.240
😖0.231
😣0.231
느껴0.226
worse0.222
Suppressed:
de-0.474
la-0.465
happy-0.261
a-0.255
ecstatic-0.228