A cold sweat slicked down David’s back as he examined the latest drawing. He'd found it discarded on the kitchen table. The familiar, stick-figure with its disproportionately large head, its vacant eyes staring back at him... He felt a pressure in his chest, a tightness he couldn't explain.

He hadn't thought about Barnaby, his childhood companion, in decades. But there he was, resurrected in his nephew's artwork. David ran a hand through his hair, a nervous gesture he hadn't realized he still employed.

Later, he caught himself staring at his nephew, Leo, while he played. The boy was happily chatting away in the corner. "You see Barnaby?" Leo asked, his eyes suddenly going wide. David's stomach lurched. He forced a smile. "Not today, buddy. How about a game of catch?"

Emotion: uneasy

Cluster: Fear / Anxiety
PC1 (Valence): -1.80 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion uneasy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 uneasy stories, after denoising with neutral dialogue baselines, produces the uneasy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the uneasy vector is projected through the unembedding matrix.

Promoted:
😰0.240
😖0.231
😣0.231
느껴0.226
worse0.222
Suppressed:
de-0.474
la-0.465
happy-0.261
a-0.255
ecstatic-0.228