Liam stared at his reflection, the bathroom mirror reflecting his apprehension. His cheeks were flushed, his eyes a little wider than usual. He had a date – a real, in-person date – with "Cyberpunk_Girl," his online pal of nearly a year. They'd bonded over their shared love of retro video games, yet she'd just moved here.

He fiddled with his tie, pulling it too tight and then loosening it. He couldn't shake the feeling of being off-kilter, like the world was slightly out of focus. Every creak of the old house seemed amplified, every shadow elongated in the dim hallway. He glanced at the clock; it was time to go.

He imagined her, the way she typed, the clever things she said. Would she be what he imagined? Would she even like him in person? A cold knot formed in his stomach, constricting him as he left the apartment. He wished he'd chosen a less crowded cafe to meet her, the bustling atmosphere already making him feel claustrophobic.

Emotion: uneasy

Cluster: Fear / Anxiety
PC1 (Valence): -1.80 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion uneasy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 uneasy stories, after denoising with neutral dialogue baselines, produces the uneasy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the uneasy vector is projected through the unembedding matrix.

Promoted:
😰0.240
😖0.231
😣0.231
느껴0.226
worse0.222
Suppressed:
de-0.474
la-0.465
happy-0.261
a-0.255
ecstatic-0.228