“Another one?” Leo asked, his voice catching in his throat. He stared at the empty chair across the table, at the unfinished chess game that lay between them. He sat across from his mentor.

His grandfather, a master strategist, had vanished from the nursing home. A note, that was all. It said he was going for a trip. No address. No return date.

Leo’s breath felt shallow. He reached out, touching the cold chess pieces. The game felt heavy, as if the pieces themselves weighed tons. He traced the knight, the rook. The silence in the room screamed.

He felt a deep sense of wrongness. The empty chair, the incomplete game, the unsaid goodbyes. It was a puzzle he didn’t know how to solve. He needed to find him.

Emotion: uneasy

Cluster: Fear / Anxiety
PC1 (Valence): -1.80 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion uneasy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 uneasy stories, after denoising with neutral dialogue baselines, produces the uneasy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the uneasy vector is projected through the unembedding matrix.

Promoted:
😰0.240
😖0.231
😣0.231
느껴0.226
worse0.222
Suppressed:
de-0.474
la-0.465
happy-0.261
a-0.255
ecstatic-0.228