The chipped paint on the rocking horse creaked under Elias's weight as he leaned closer to the table. A chill snaked up his spine, despite the late afternoon sun baking the dusty lawn. He wasn't sure why he'd stopped, just that something had tugged at him, a feeling he couldn’t place. There, nestled amongst a pile of worn-out board games and chipped mugs, was a familiar face. A threadbare, one-eyed teddy bear, its button eyes missing, yet undeniably *him*. His stomach churned.

He cleared his throat. "How much for the bear?"

The elderly woman running the yard sale squinted at him. "Five dollars. He's seen better days, poor fellow." Her smile was kind, but Elias found himself suddenly wanting to flee.

He fumbled in his pocket, withdrawing the crumpled bills. As he handed them over, his fingers brushed against the bear's matted fur. A sudden wave of nausea washed over him. He felt as though a memory was just beyond his grasp, something buried deep, and he desperately didn't want to find it.

Emotion: uneasy

Cluster: Fear / Anxiety
PC1 (Valence): -1.80 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion uneasy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 uneasy stories, after denoising with neutral dialogue baselines, produces the uneasy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the uneasy vector is projected through the unembedding matrix.

Promoted:
😰0.240
😖0.231
😣0.231
느껴0.226
worse0.222
Suppressed:
de-0.474
la-0.465
happy-0.261
a-0.255
ecstatic-0.228